My Weblin Post Mortem

You might not know, but I worked for/on/at weblin from 2007 until early 2009. I invested some energy, brains and creative output in that "little chat tool" that attracted about 3 million users.

In my opinion (writing as the former weblin lead ui & game designer) the reasons for it's "failure" are neither its clumsiness, it's far too simple interactive elements, nor it's lack of monetary prosperity. The real reason is a quite simple one: confidence.

We were up & running. We had enough users to experiment with virtual goods and advertising to find the right way and the right balance to make it work for this target group between MMORPG players and socializers. We were working on serious game design. We were working on 3D technology and better interfaces for a layered virtual world that hasn't been explored before. We were learning.
We were on schedule.

But at one point the confidence in our success was gone. Parts of the management lost it and so the investors lost it, too. And if your investors loose confidence in you and you need them, you're out.

So farewell weblin. We will try to pick up the pieces and do what has to be done.


Hendrik said...

Make the most of now. :)

Hugobiwan Zolnir said...

Weblin was absolutely great and sure should stay in the future history of socialization of the web.

Good luck for the next project !


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