You might not know, but I worked for/on/at weblin from 2007 until early 2009. I invested some energy, brains and creative output in that "little chat tool" that attracted about 3 million users.
In my opinion (writing as the former weblin lead ui & game designer) the reasons for it's "failure" are neither its clumsiness, it's far too simple interactive elements, nor it's lack of monetary prosperity. The real reason is a quite simple one: confidence.
We were up & running. We had enough users to experiment with virtual goods and advertising to find the right way and the right balance to make it work for this target group between MMORPG players and socializers. We were working on serious game design. We were working on 3D technology and better interfaces for a layered virtual world that hasn't been explored before. We were learning.
We were on schedule.
But at one point the confidence in our success was gone. Parts of the management lost it and so the investors lost it, too. And if your investors loose confidence in you and you need them, you're out.
So farewell weblin. We will try to pick up the pieces and do what has to be done.
Showing posts with label vision. Show all posts
Showing posts with label vision. Show all posts
Open Source and Competition
We are creating an open system. The software will be available with an Open Source License. We do not believe, that we can sell the client or server software. Therefore we publish everything and use the benefits of Open Source in return.
Of course, later we have to earn money to operate some servers at least. We will create and offer virtual goods. You will be able to get virtual resources, to craft virtual goods, to trade, use, and sell them. We will also sell additional virtual goods, which you can use to craft even better virtual items. But you do not have to. The system will be open and free to play.
We strive to create an open virtual world on the Web similar to weblin and RocketOn, but better, richer, more important, and more open for your participation. We do what weblin could have done. We think what weblin did not think of. We have more ideas than they had. We plan what weblin did not plan.
The open virtual world will be THE virtual world on the Web. It will be open just like the Web with millions of clients, and servers, and many services. We will create services for you and we hope, that other people will do the same. We believe, that competition makes this virtual world as interesting and diverse as the Web itself.
Of course, later we have to earn money to operate some servers at least. We will create and offer virtual goods. You will be able to get virtual resources, to craft virtual goods, to trade, use, and sell them. We will also sell additional virtual goods, which you can use to craft even better virtual items. But you do not have to. The system will be open and free to play.
We strive to create an open virtual world on the Web similar to weblin and RocketOn, but better, richer, more important, and more open for your participation. We do what weblin could have done. We think what weblin did not think of. We have more ideas than they had. We plan what weblin did not plan.
The open virtual world will be THE virtual world on the Web. It will be open just like the Web with millions of clients, and servers, and many services. We will create services for you and we hope, that other people will do the same. We believe, that competition makes this virtual world as interesting and diverse as the Web itself.
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