Open Virtual World

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Tuesday, August 24, 2010

Transparent GIF Animation Decoding

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This was a long time. I had very much to do in my job and 3 weeks vacation. I also was kind of stuck with a problem while decoding animated ...
4 comments:
Sunday, May 16, 2010

Animating Avatars

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We are still building the avatar display. The most important part of the avatar display are the avatars. There are also chat balloons, nickn...
3 comments:
Tuesday, April 20, 2010

Cairo Test

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I am testing the cairo drawing library. I modified the transparency test program from my last blog post so, that it paints an avatar image ...
Saturday, April 17, 2010

Starting Avatar Display Development

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The client has currently much backend code. It has all the protocol handling, user data, and chat functions we need. But there are no avatar...
Monday, April 12, 2010

Hammer vs. Coffee Machine

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I implemented a simple "competition" feature. Competition means, that some items can damage other items. This is another check of ...
Friday, April 2, 2010

Coffee and Cola Sample Implementations

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I implemented a crafting process in the item server and the portal. I am using two examples to check if the details make sense: coffee machi...
2 comments:
Tuesday, March 16, 2010

Virtual Goods Update

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Neptun is growing. After the basic functions are complete, we started implementing an experimental version of virtual item interactions. Int...
1 comment:
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